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Victoria ii historical project mod
Victoria ii historical project mod








  • Changed the requirement for building the Panama canal from the TNT invention to the "Drilling and Blasting" tech to avoid the invention's conditions delaying the construction of the canal.
  • Again, this is all a temporary solution until I fix the mess over Austrian cores. If Austria has Bohemia/Sudetes/Lower Silesia cores when the event fires, Germany should get these as cores (and inherit them). Made a few tweaks to the order of the released countries.
  • Fix for Greater Germany events not distributing provinces to existing countries - they will do it now.
  • Fix Fort position in Niigata so they do not overlap with Sado.
  • From #97 by Tweaks for the Zanzibar cores #101 and Alaskan Frontier decision #102 by Fixes to the Life Rating visual scale and to several graphics #107 by Fixes for potential problems if a country was somehow stuck with the lacks_writing_system modifier by - #105
  • Fixed to Welsh Liberal party early end date.
  • Fix for New Zealand not having a socialist party until late in the game.
  • Minor flips to state borders to help the AI. Next release will likely take much longer.įull changelog for 0.4.6.3 (Click to expand) 0.4.6.3 The one big bug I managed to squash and that existed from vanilla is the one that made slave countries randomly lose slave states upon release, so that's a big thing. You should check out his Napoleon's Legacy mod for the finest alt-history mod out there. Thanks to script lot of the duplicate localization was removed - not a big difference for the player, but it helps to keep the mod tidy.

    victoria ii historical project mod

    A lot of the work was done by and especially so kudos them. Changes state borders and fixes minor things. Not much of a hotfix as much as a minor patch.










    Victoria ii historical project mod