
For example look at a tree as the sun sets in this mode the shadow remains the same size and shape. Certain fixed objects such as trees or buildings will still cast shadows, but these shadows are not dynamically affected by light sources - they are fixed light maps. Most objects in the game world will not cast shadows.

In DX8 mode, basic Static Lighting is used, which requires far less graphics card power and hence provides much faster performance. Dynamic lighting is the realistic interaction of moving light sources with objects, causing them to cast accurate shadows for example. In DX8 mode, Dynamic Lighting is completely disabled, as are various special effects such as HDR. Static Lighting - While STALKER requires a full DirectX9-compatible graphics card to run, selecting this option switches STALKER to DirectX8 rendering mode.Screenshot comparisons of all three are provided above, and each is explained further below: The options include Static Lighting, Objects Dynamic Lighting, and Full Dynamic Lighting.

Render: This setting determines the renderer used for generating the game's graphics, and hence has a major impact on the overall visual quality and performance in the game.
